Senior Engineer
Engineering
Adecco is currently hiring a full-time highly skilled Senior Engineer to lead the architecture and development of GPU software components and modules. In this role, you will work on cutting-edge technologies, design key elements of GPU driver development kits, and collaborate with cross-functional teams to bring high-performance rendering systems to life. You’ll also contribute to project management, performance optimization, and advanced rendering techniques, helping to shape the future of graphics and compute solutions.
Pay Rate: between $69.00 - $71.00/hour (based on experience)
Location: Vancouver, BC
Job type: Full-time
Here's why you should apply:
Paid weekly accurate and on time
Strong health and safety programs
Medical and dental benefits once qualified
Free training programs
New and quicker onboarding process
Responsibilities:
Lead the architecture and design of core GPU software modules, ensuring scalability, performance, and robustness.
Design and implement critical components of the GPU driver development kit (DDK), including low-level driver interfaces and middleware layers.
Collaborate closely with internal R&D teams to integrate real-time rendering systems into the GPU software stack.
Develop and optimize rendering techniques, shaders, and content pipelines tailored to both desktop and embedded platforms.
Profile and optimize GPU/CPU performance, identifying bottlenecks and implementing improvements to enhance system efficiency.
Assist in project management and team communication, ensuring alignment on deliverables, timelines, and cross-team initiatives.
Contribute to documentation and code quality reviews, promoting best practices in software engineering and GPU development.
Qualifications:
Bachelor’s or Master’s degree in Computer Science, Computer Engineering, Electrical Engineering, or a related field.
5+ years of experience in GPU software development, driver architecture, or real-time rendering.
Strong background in C/C++, with experience in hardware-level programming and performance profiling.
Deep understanding of graphics APIs such as Vulkan, DirectX, or OpenGL.
Proficiency in writing and optimizing HLSL, GLSL, or other shader languages.
Familiarity with GPU/CPU performance analysis tools and techniques.
Experience working in a cross-functional environment, collaborating with hardware and software teams.
Background in game engine development or embedded systems.
Experience with GPU compute technologies (CUDA, OpenCL).
Solid foundation in parallel programming and low-latency systems.
Prior contributions to open-source GPU or graphics software is a plus
Must be legally eligible to work, and reside in Canada
Are you interested in this position? Apply now! Our dynamic team of recruiters will reach out if you qualify for this role.
Ref: CA_EN_1_026653_2421882